HidHide is the better option all around for those who can use it. Get the best gaming experience with state of the art features, gamepad customization and play with less input latency on a PS3/PS4/PS5 Controller. Random non-obvious process having a hold of the gamepadĮven if it works initially, if your gamepad disconnects in the middle of a game chances are that you’ll lose exclusive access upon reconnection, requiring you to close the game to try again.įor the reasons explained above, the Hide DS4 Controllers option is NOT RECOMMENDED, though it remains available to users that need to use it for whatever reason. DS4Windows is an open-source gamepad input mapper and virtual emulator designed to use and connect your PlayStation controller (DualShock 3/4 and DualSense 5) to a Windows 10/11 PC.Nvidia Geforce experience process having a hold of the gamepad.Google chrome/Opera is running (why does it have a connection to the gamepad you ask? A mystery).Common reasons for this request to fail are: The problem with this method is that Windows can deny the exclusive access request when another process already has a open connection to the gamepad. When enabled, DS4Windows will kindly ask Windows for exclusive access to detected devices, meaning the later would only allow DS4Windows to detect the gamepads and preventing the double input issue. I ideally would like to switch as Steam's controller implementation as its Gyro-Pointer function is far superior to the one DS4Windows uses and it works super well in Dolphin to emulate the pointer-function of the Wiimote.This option exists on DS4Windows’ Settings tab. Now that I think about it, could the issue be that I run Rocket League in Borderless Windowed instead of Exclusive Fullscreen mode? No setting in DS4Windows will change the color that is used when latency gets high. The lightbar color is a fixed color (R: 50, G: 0, B: 0) set in code. So with DS4Windows whenever I launched Rocket League the DS4 would enter Dinput mode and as soon as I exit the game it would switch back to Xinput.Īs far as I understood it the "Use DS4 Configuration Support" checkbox in the Steam Overlay is supposed to act the same way but it didn't work for me, instead the DS4 simply used Steam's "Desktop Configuration" whenever Rocket League was running. I believe that the latency lightbar routine has higher priority in the DS4LightBar::updateLightBar method I checked and that does have priority over any lightbar settings in the profile. However it's the one thing that bugs me, even if it's largely cosmetic I use a special fork of DS4Windows that allows it to disable the Xinput emulation for specified games. That's true, support for that doesn't seem to be in the current build yet.Īh yeah I'm aware of the underlying issue, I mean all were are doing in regards to the DS4 is to translate its native Dinput inputs to Xinput so if you don't hide the Dinput part of course things will get messy. When you disable PS4 Controller Support in Steam, you're supposed to disconnect and reconnect the controller, if you really insist on the game seeing it as one rather than an XInput device. This guide will walk you through updating your settings, along with other ways you can try and. ![]() Ideally games will move to full Steam Controller API support where button prompts will automatically change to match whichever controller you are using, rather than custom support being developed for every single controller out there. Tips, Tricks, and Settings that can help reduce input lag/latency when using DS4 Windows on PC. Don’t use BT especially for WZ/fps games. ![]() It could be a multitude of things not even worth the headache. Many (most/all?) games with custom DS4 support don't seem to support the new controllers either. Using a MPOW Wireless USB Dongle (Model: BH456A), which I purchased due to issues with my motherboards bluetooth hardware not being able to maintain connection with my Dualsense, unlike my DS4, I have issues with moments of high latency (around 50ms at max) resulting in sudden input lag spikes. Rocket Science Rocket Science 79.5K subscribers Join Subscribe 7.9K 423K views 3 years ago This video shows how to overclock the polling rate of a controller to reduce it's input lag on PC. So when playing Wz sometimes the latency (Bluetooth) spikes from 1ms to 6-15ms i cant understand why it is like that sometimes it 1 time per hour sometimes 10 times Its pretty random. If you don't prevent games from seeing the DirectInput device, many games will receive dual inputs from two separate controllers and won't know what to do or inputs will be doubled up. ![]() Steam prevents the game from seeing the DirectInput device so that it sees an XInput device instead - just like DS4 Windows does with the "Hide DS4" (Exclusive Mode) option which is required for many games to work correctly.
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